SVG Optimization
Sunday, September 28 2014

SVG images are pretty awesome. However, just like anything else on the web they should be optimized for size and displayability, and that’s when things get decidedly less awesome.

But fear not! After reading this post, you’ll be an SVG-optimizing wizard!

SVG stands for Scalable Vector Graphics: it’s an XML-based image format that interoperates well with HTML and CSS. That means you can do some cool stuff like have animated or interactive images, and it scales to any display size. Let’s see your grandma’s GIFs do that.

Naturally, whenever I have to do any sort of image work on the web I first think about whether I can make an SVG. They work well for logos (such as the one for this blog), icons, and a whole host of other visual elements. If you’re not convinced yet, you can learn a whole lot more about SVGs on the web from this comprehensive article.

When I first started working with SVG, I didn’t even consider optimization; I’d simply export images from Illustrator or Inkscape and use them as-is. Then I happened to crack one open in a text editor and saw a bunch of horrendous gunk like inkscape: and sodipodi, not to mention a barf of metadata. Turns out all this information is absolutely useless and can be optimized away. It also turns out that you can do a lot of interesting path fiddling and layout optimizations to crush the file size down even more. There are generally two ways to go about it:

Here’s the problem though: XML is absolutely, unequivocally, the worst document format ever devised by any living species in the history of the universe. If you want to torture yourself, try writing an XML parser (don’t forget to support namespaces!). It’s no wonder, then, that SVG optimization is notoriously hard to get right.

The Acid Test

Ideally, optimization should shrink the size of the file without changing its visual appearance, so I have a test for whether my SVGs have made it through optimization unscathed. It’s called Ubuntu Image Viewer, though I’m sure equivalent programs on OSX and Windows will suffice. Here’s what an optimized SVG usually looks like in Image Viewer:

Bad SVG

Eww! What the heck happened? Oddly enough, if I open this file in Google Chrome or Inkscape it renders totally fine. But sometimes the SVG is corrupted and missing components in Inkscape, and sometimes it even fails to render properly in Chrome. Like I said, XML.

You might be tempted to say, “Well, if it looks okay in Chrome that’s all that matters, right?” And you’d be right, except for the fact that dinosaurs like IE9 and Opera exist. Who knows what my SVGs look like on those things?

The Hard Way

Yep…if we’re going to do this right, we have to do it the hard way: manually. Here are some loose rules for manually optimizing SVGs that are now part of my workflow:

Whew, that was a lot! Now here are some hard rules you should always abide by:

In Inkscape, you can configure these rules by going to File, Inkscape Preferences..., SVG output. Apply the following changes:

You should also uncheck “Use named colors” and check “Inline attributes” to shave a few bytes off.

That’s all I have for now. I wish you well in your SVG travels.

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